Guidelines

Best Practice Guidelines

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General

  • Communicate with your players. You have to know what they want from it and let them know what you have to offer.
  • Prepare as much as you can/need to. If you’re getting paid, you have to be on top of your game.
  • Always maintain a professional demeanor with Players and your fellow Gamemasters.  We should seek to work together to keep the industry friendly, healthy and collaborative.

New Players

  • Be upfront about whether or not you accept players without prior experience. If you do work with them, be patient and actually work with them. Rules can be confusing.
  • If you aren’t a good fit as a DM for a player, recommend other DM’s if possible.

Session Zero

  • Use Session-Zero to establish a rapport with your Players, discuss the nature and characteristics of your game, and generate characters.

One-Shots

  • Use One-Shots to introduce new game systems to new Players.
  • Make sure they can be more or less easily completed within one game session if reasonable actions are taken by the Players.
  • Try to think ahead about how to complete the One-Shot satisfactorily even if the Players do not actually complete everything you had in store for the game.

Challenges & Solutions

  • A friendly tone will generally enhance the atmosphere around the table and ease working through difficulties in the social dynamic as they arise.
  • Set clear boundaries around what times players can interact with you.
  • Watch yourself for temptations to manipulate relationships with players.
  • If players accuse you of bias for or against individuals at the table, listen to them. Ask the table as a whole if the perception is accurate. If so, apologize and change your behavior.
    • Be specific about what portion of their conduct is unacceptable in your warning, clear communication is the best remedy.
  • Be aware that manipulation and passive aggressive behaviors by one player can interfere with the group, so be ready and able to provide warnings, and to use The Boot when necessary.